ħ0 Switch Games You Should Pick Up In Nintendo's Festive. No Gravity Games Wraps Up Winter Giveaway With Final Two. However, all that speed and acrobatic movement does ultimately resign its stealth options to nothing more than timing your landings so you take out enemies from behind or above. Much like its 50 levels, these boss battles are a ton of fun to play and will provide a serious and engaging challenge for those obsessed with speedrunning for the best possible times. There are a handful of bosses to take on, and while they’re not particularly memorable, they do present a way to mix up the speed and precision of the game’s normal levels by challenging you in new and unexpected ways. That dash is invaluable, both as a means of evading enemy ranged fire and as a way of shaving seconds off your best times. You can double-jump, dash (both along the ground to pass enemies and in mid-air) and slide down walls so you have all the basic movement skills you need to leap between walls and dash across gaps to access seemingly hard to reach secrets. On their own, each of these goons can be taken down swiftly, but when Shadow Blade starts mixing them together, things get very tasty.įor anyone who’s played the likes of Strider, Guacamelee or Dead Cells, Shadow Blade’s sense of movement will be comfortably familiar. Some will fire homing rockets that require you to outrun them before attacking their origin, while others will call in extra foes if they’re alerted to your presence. As you push through its story mode, you’ll eventually come across increasingly more challenging enemies. You can land on enemies and deliver a deadly blow, but linger too long in front of them and you’ll likely be flung back or into a nearby spike pit. You have a basic attack that changes depending on whether you’re behind in front of an enemy, while shurikens can be used to deal with enemies at range. Checkpoints are usually well placed, so even if you mess up, a quick restart is usually a few seconds away. There are orbs to collect, often leading you in right direction, while each level has three glowing symbols to collect – most of which will require you to use your acrobatic skills to collect without dying. As a 2.5D platformer in a similar vein to the likes of Assassin’s Creed Chronicles or Ori and the Blind Forest, Shadow Blade isn’t strictly a Metroidvania game – there is very much an optimum route to take across its 50 levels, but there are plenty of secrets to find for those that want to pull off the best score over the fastest time.
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